Gerald Ajam

Orientation

I work on how people learn — in rooms, on screens, and around a table.

I work on the user experience of Singapore’s Student Learning Space, at the Educational Technology Division. Before that I taught geography for 10 years and helped run a secondary school. What holds it together is an interest in how designed structure — a room, an interface, a set of rules — shapes what people are able to think and do. Away from work I play games with deep structure, for the same reason.

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Designed structure
shapes possibility

How I work

Five commitments

  • 01

    Start with learning, not the furniture

    Design begins with educational intent, activity, and interaction — not layouts, products, or platforms.

  • 02

    Make complexity legible

    Diagrams over decoration. If a framework cannot be drawn, it is probably not yet a framework.

  • 03

    Novelty is not evidence

    Immersion, interactivity, and AI are chosen for the learning action they enable, never for presence or newness.

  • 04

    Design for translation

    Research is unfinished until it becomes a principle, a tool, and then a changed practice. The last step is the hard one.

  • 05

    Play seriously

    The games I return to have deep structure and short rules. They are the cleanest lesson available in how constraint produces thought.

What I’m building

Three ways of thinking that belong in the same hand.

Futuring, complexity, and ways of thinking are usually taught separately, by different people, to different audiences, using incompatible vocabulary. That is a problem, because the situations educators face need all three at once. I am working on bringing them together into one coherent toolkit — few enough moves to be learnable, structured enough to be teachable, and honest about where each way of thinking stops being useful.

Read the toolkit
FUTURINGCOMPLEXITYTHINKINGthe situation
Fig 02 — Toolkit  ·  provisional — The current shape of the toolkit, for FIG 02

The name

Two halves of one practice

This site is built on a design system I call Atlas & Loom. The name is not decoration. The two halves are the two halves of how I actually work, and the whole site is coloured by them — blue for the map, orange for the thread.

Atlas

Maps · terrain · contours · scale

I trained as a geography educator, and it remains the most useful thing about me. Geography teaches you to read a place — to treat terrain, scale, and interdependence as causes rather than background. It is why I start with the room and not the furniture, and why I think a learning space is already an argument about what people are allowed to do in it.

Loom

Weaving · networks · threads

The other half is what I am building now. Complexity, systems, and making are all about how things hold together — and about how a change in one thread turns up somewhere nobody was looking. That is the toolkit: futuring, complexity, and ways of thinking, braided tightly enough that a school team can pick the whole thing up at once.

A map shows you the terrain. A loom shows you what it is made of, and what moves when you pull one thread. The work I find interesting needs both — and so, it turns out, do the games.

Singapore